Spotlight on “Sphinx and the Cursed Mummy”

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Published: June 15th, 2021
Last modified: September 11th, 2022


Behold, one of many semi-forgotten treasures from the PlayStation 2. Allow me to share with you this strange, quirky game that honestly didn’t do very well commercially, but which that deeply influenced and inspired me throughout my childhood with stunning visuals, clever design, and a completely unique aesthetic that was far more creative than many other things out there.



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Spotlight on Manyland

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Published: January 15th, 2021
Last modified: April 25th, 2024


SAD UPDATE: As of March 2024, Manyland has shut down permanently due to budgetary issues. I wasn’t paying attention and had no idea this was coming, and only found out when I excitedly logged on to continue working on my own areas.



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I Made a Dragon Dollmaker

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I’m thrilled to finally announce the alpha release of my custom dollmaker game, Dragon Builder!

This tool lets you customize a dragon with different wings, colors, horns, markings, and tons of other parts. There are limited parts in many categories right now at release, but more components are being added regularly!…

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Spotlight on Furcadia

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For the better part of my entire 2000’s, I was absolutely, utterly, and completely obsessed with a furry graphical social game called Furcadia.

 

Furcadia isn’t really a “game” – there’s no stats, no goals, no HP or leveling, no win or loss conditions.…

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Radiant Scales: A Dragon Tarot Deck

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I am excited to be working on a collaborative project to create a dragon-themed tarot card deck! Different artists will be assigned to work on each of the 78 individual cards in the deck, and then the final deck will be available to purchase via KickStarter.…

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Adopt a Dragon – A Nostalgic Retrospective

posted in: Blog | 2
Published: January 23rd, 2020
Last modified: April 25th, 2024


In the late 1990’s and early 2000’s, the virtual pet adoption scene was booming. Neopets was king, Pokemon was new and exciting, and everyone was excited to build a website for the very first time now that it was finally becoming an accessible medium.



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