Furcadia Dreams

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Last updated: November 22nd, 2021

“Dreams” are custom player-made worlds in the furry graphical chat MMO Furcadia, sort of the equivalent of custom/private chat rooms, except that you can control everything within them. I have been an avid Furcadia player since 2004. This page serves as an index of the Dreams I have created and have planned for Furcadia.

Click here to learn more about Furcadia!

Click here for download custom patches I’ve made for Furcadia!

Planned/Work in Progress Dreams


Matariki waitstaff

Matariki is a Bohemian-inspired tropical resort with public and private areas that are each thematically decorated. It is meant to be a relaxing, soothing, and stress-relieving place to be, both in and out of character.

Areas include an indoor/outdoor swim-up cave bar, a spa with crystals and succulents and indoor waterfalls, hiking paths through the jungle and mountain caves, an open-air restaurant on the beach, an escape room, a buried treasure game, a scavenger hunt. There are small private rooms for every staff member for immersive roleplay, and staff-only areas and hallways. Each and every “room” is a unique experience, including a glamping campsite on the beach, a tree house in the jungle, a waterfall cave in the mountains, a wooden ship on the ocean, and even an entire private island.


Smuggler’s Cave Bar – pirate-themed bar in a fake cavern with an indoor/outdoor pool swim-up bar

Waterfalls Spa – an outdoor spa surrounded by waterfalls


Mountain of Fire

Feral dragon roleplay, composed of many separate outdoor areas instead of a single connected map.

Areas include a windswept meadow, volcanic barrens, old-growth forest, swamp, coniferous mountainside, and an enchanted cloud that can be walked upon, and also at least one unique cavern in each area.

Dragons can hunt using minigame-style button clicks, collect resources and craft objects to decorate their lairs, and battle using turn-based moves.

Every free species is replaced by a custom feral dragon avatar. 

Waterfall Temple

A huge bath-house inspired by ancient Roman thermae baths but themed more like a Mesoamerican or Khmer temple. Populated and staffed by Quetzalnagas, snake-people with feathers, and full of worshipful imagery of feathered Quetzalcoatl serpents.

Right before the Furcadia Community Forums were made read-only, I put out a poll asking players to provide input on patches and Dreams they would like to see. The overwhelming most popular choice was an exotic temple with secret hidden caves to explore. 

Watefall Temple is a concept for a Furcadia Dream set in a cenote surrounded by waterfalls, evoking ancient Mesoamerican architecture.

Dragon Conservatory

A new take on “The Dragon Adoption Center”, this time themed more like an educational museum and interactive learning center than a pet adoption center.

Areas include a large, open indoor/outdoor conservatory, a café, gift shop, museum/educational area, and then several back-of-house areas such as a dragon nesting area, heated egg incubators, veterinary services, and enrichment activities.

Also features a large outdoor area where seasonal decorations, parties, and games are held.

The Frozen Forest

The Frozen Forest is a work-in-progress entry for Danival’s Winter Festival, Furcadia’s annual winter/Christmas event. The Frozen Forest was originally conceived as a surreal psychological deep-dive into forgotten, unconscious memories. Not having a good way to convey that in a Furcadia Dream, however, I re-imagined it as a tropical land that has been plagued by vicious ice wolf monsters, and players are tasked with restoring warmth to the land.

Lamplight Hollow

Lamplight Hollow is a work-in-progress entry for the Wolf Howl Dream contest, Furcadia’s annual Halloween/Autumn festival. It is an interactive Dream in which players take a lit lantern and light various lamps around a spooky open town, forest, and graveyard area, all while shadow-beings attempt to extinguish them.

Active Dreams

GloWater Spring

Later renamed to just GloWater, this resort is actually still up in Furcadia at time of writing!

Old Dreams (Long Gone)

Ameri Palace

An ancient Egyptian palace on a sandy rivershore, featuring a central throne room/stage/meeting area, sand-floor wrestling arena, kitchen, indoor baths, luxury bedrooms, and a lush garden courtyard.

You can download the patches I made for this Dream on Roamheart.

Azure Springs

An outdoor resort, featuring a bar in a cave, mud bath, outdoor “rooms” surrounded by dense trees, and long outdoor paths to explore with sitting areas and waterfalls. This was my attempt to take all the typical features of a hotel/spa/bar Dream and build  them as separate outdoors features instead of rooms inside of a building.

You can download the patches I made for this Dream on Roamheart.

Celestial Glade

A floating island in the clouds with a white vine-covered Greco-Roman style temple, featuring a museum of artifacts and a small zoo/conservatory of exotic imaginary cloud animals. Guests arrived on a floating grassy sky-island, surrounded by surreal purple flowers and blue flame.

You can download the patches I made for this Dream on Roamheart.

Crystal Falls Retreat

A bar/hotel Dream that was briefly very well-known (there are even several posts on the Furcadia Community Forums looking for it). Set in a green forest, the Retreat was a wooden building with glossy blue floor tiles and a large number of indoor plants. It featured a lounge, a bar, a spa, 7 hotel rooms each with unique theming, and a large outdoor area with hidden caves and an overlook atop a waterfall. This was easily my most successful Dream ever, with numerous staff (in Furcadia, staff volunteer to perform a role in your Dream in exchange for special perks while in the Dream, such as a custom private room to themselves, the ability to use special commands, or a special in-world avatar) and a pretty stable uptime.

You can download the patches I made for this Dream on Roamheart.

Screencap from Fading Memories' YouTube video showcasing the Crystal Falls Retreat portal as seen in the Furrabian Nights (FurN) overworld map (https://www.youtube.com/watch?v=ZN8KySKEc6c)

Ebony Oasis

A black and gold Egyptian temple with a sensual exotic nightclub theme. Ebony Oasis was never officially launched to the public, but was intended for Furrabian Nights (FurN), Furcadia’s adults-only region. Guests entered through an outdoor desert oasis at night and went downstairs into the underground nightclub. I wish I still had the walls and floors for this place, which were black stone with carved golden hieroglyphs and in-set shelves of candles. Nothing beyond the front entryway and main lobby were constructed, but it would’ve had many private rooms, a lounge, a bar, and likely a spa.

You can download the patches I made for this Dream on Roamheart.


A large open jungle village deep in a rainforest, inhabited by anthro wingless dragon-people, a custom avatar made just for the dream called the Sylri. Numerous tree-houses and huts dot the main village; players would claim a house as their own and become a member of the village. There was a large communal outdoor “kitchen”, featuring flat rocks over a fire, and players could actually cook gathered food items on the fire. There were also basket items that players could carry around and fill with multiple gathered fruit, eggs, herbs, or meat. There was also a large, partially-submerged temple that could be visited where offerings could be left at an altar.

You can download the patches I made for this Dream on Roamheart.

Nyrlaka Resort

A tropical rainforest resort located high in the treetops, situated on several wooden platforms and suspended bridges across multiple massive trees. Featuring rope bridges, pulley-based elevators, and overlooks. This was a fully custom patched Dream, meaning ALL objects, walls, and floors within the Dream were my unique creations. I was particularly proud of the leaf-patterned carpets, which had rounded corners.

You can download the patches I made for this Dream on Roamheart.

Shiann Jungle

A huge open rainforest for feral animal roleplay. There were many feral wolf roleplay Dreams at the time, so I wanted to do my own spin on the genre. Players were transformed, based on their existing species, into either tigers, jaguars, boa constrictors, or tropical birds. Clans of big cats could claim a den, usually caves or the interior of hollow trees, and defend their territory. Thunderstorms would occur randomly, and the thunder could even be heard inside the dens. I actually had a number of regular players visit this Dream!

You can download the patches I made for this Dream on Roamheart.

Silvania Castle

A huge silver stone castle set deep in a temperate forest mountainside. The main room was massive, with a multi-tiered waterfall pouring in from the mountain, and flowing through carved channels. Flowers and other objects would float automatically down the water channel. There were many small nooks and crannies to relax and hide out in. Besides the large main room, there were also guest bedrooms, a restaurant, and a spa. I recall being immensely proud of the indoor river, and the many tiers of seating areas surrounded by waterfalls.

The Dragon Adoption Center

One of my oldest Dreams ever, and also one of my most popular. A large gray stone castle in the forest, housing a facility where guests can adopt a baby dragon, or play as a baby dragon to be adopted. Guests and dragons would meet in an area called the “Pens”, where the dragons lived in temporary shelters awaiting adoption. After a roleplay bond was established, guests and dragons would proceed to a registration desk and agree to roleplay as adopter and adoptee.
The Dream featured a “Play Yard”, where guests could bring their dragons to play games and explore together, as well as a café, medical ward, and dragon hygiene center. A later version featured a “hatching sands”, an idea borrowed from Dragonriders of Pern, in which eggs could be incubated on hot sand.
The games changed in each version, but often featured a foot-race or obstacle course (which was problematic because of Furcadia’s unpredictable ping times), a scavenger hunt or coin-digging game, and a “grab the things before time runs out” type game. Guests could exchange their game points for prizes, like special pillows to sit on, or temporary fun effects to use in the Dream.
Strangely, there were also private rooms for senior staff members, and I recall a recurring issue in which staff would be asked to use the “push” commands to send a curious guest off into one of these rooms.

You can download the patches I made for this Dream on Roamheart.